Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. For tempo 1AC. Any advice for feats or abilitie combos ect.? Don't remember if you get one in the starting kit. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Or Power Attack + Dreadful Carnage. or does it not matter? You want an Alchemist in your party for Shield spell. Otherwise buy one in your capital. Knowledge (Arcana) 5. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Turn off fighting defensively while in beast form. try reloading or something. Stacks some decent Armour Class (AC). There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Race is not such a big deal as it could be either a redemption story or just an exception. Press J to jump to the feed. Totally is not your healer. Sorry, this post was deleted by the person who originally posted it. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. ), and a Level 14 pet (buffed by our team feats). Your standard nuker sorcerer with a good late-game plan. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. This is a combat character. Can hit bosses due to Smite. Falchions are nice too. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Overkill, but we needed the Crane feats for the early game anyhow. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Has Web for early-game. Very abusive build. Because I like swords, and I want to use swords. Optional. Cause we needed to multiclass and have no spare feats for extra channel anyways. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Crane Wing and Riposte work with whatever on the current patch. The rest doesnt matter. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Scimitars have nice synergy with Magus, so here we go. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Dudes gotta die. Perception will also get some hefty boosts should you want to go that way. . Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. Doesn't rely on metagame, really. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! +Cha helmet // +Str+Dex+Con gear. Then +4 Crane = 72AC. Punishes tripped enemies hard. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Of all the 4 full martial classes, Paladins are the worst physical tanks. Shambling Mound is okay in a pinch. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Stacks Armour Class (AC) high. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Many thanks. Your controller with some damage attached for late-game. The game being so new there are not alot of builds out yet. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Easiest CC combo in the game as it forces loads of saves. Only really important ki-power is Extra Attack. Persuasion is the most important; do what you want for the second skill. Would love someone casting Legendary Proportions on him. Pretty much Deadly Earth but with lower duration and no Bowling. They are either your get-out-of-jail-free cards, or additional damage per round. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. With the assistance of buffs and outflank you will hit reasonably well. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Turn on Fighting Defensively at level 4 and never turn it off again. 10m is enough per rest usually if you dont spend much time idling. It wont have enough AB to use it. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. Sword and Shield or two-hander? Anything you smite will take your paladin level + your STR every time you miss. Remove Fear (important Bard spell) you won't be able to cast for a long time. Once you get Vanquisher, though, it's time to switch for life. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. However, some people don't like the running around effect. This is what Amiri always wanted to be. Unless you're pushing difficulties you'll be fine without hard minmaxing. Grease and Web will help you solve early-game. Keen enchant is to be used till you get Improved Crit. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Keep at least one at all times. What about power attack and cleave? 8 attacks/4 at max BAB with extra attack ki power. For more information, please see our General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Persuasion (Max), Perception (Max), Mobility 3. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Bard that can actually dish out some decent damage. = Heavy Load. Create an account to follow your favorite communities and start taking part in conversations. Monk robes, AC gear, Stat Gear. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Full blown Rogue due to interesting interaction with Vivisectionist. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. So I say go for it if you are leaning that direction. Were mostly a tanky boy with a pet for now. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Good option for a blind run. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. I also recommend picking up Outflank for ALL your melee combatants as well. It's just due to how itemization works. Can also be longsword or whatever 1h you fancy. Is not mandatory, but is nice to have. Your damage will be more than fine as well. That a bummer.. An average male halfling is roughly 35 pounds. If we get focused we will die flat-footed or not. KingHydra October 3, 2021, 12:54pm 3 Nothing can be done about that - no spare feats left. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. Use Magic Device is a good fit. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. This build is current to October 27, 2018. Not really important, but a bit of a buffer is handy. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. 131.25 is nearly 4 times the weight of the halfling. To the tanky part. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Everything else the same. Awesome. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Scimitars have nice synergy with magus, so here we go. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! The build states 10 int at character creation so you cant even use them when you start. The latter option will take up most of your feats. Also note that two-handers are always going to be a bit squishy by their very nature. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Main Ki Powers are Extra Attack and True Strike. And youll want Absolver Cloak anyways. Has quite a lot of attacks. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. It also allows you to use those RTA ki powers for fun. Will have good Armour Class (AC) throughout the game. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. You get at least some of it back. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. If you go this route, it's better to not take levels in non-Paladin things. Has Shatter Defenses. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. It grants the ability to throw an acid bomb 3/day. Alternative would be anything with Travel or Plant Domain. If you want to wait for level 8 spells is the question. Out of all our elements, water was the easiest to shift to 15. Will need +Wisdom (WIS) item to cast Inquisitor spells. It's not too different from how you build any two-hander. Now bad news are it takes time to get to dragon forms. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Cookie Notice Press question mark to learn the rest of the keyboard shortcuts. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Scorching Ray is only any good from lvl8 for you. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Has Sensei, so you can drop a Bard if you want to. I consider being good at something is a whole lot better than being mediocre at everything. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Also some free True Strikes are not wasted on us. Use keen from arcane weapon instead. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Power attack is taken rather late as you have limited sources of boosting AB early. If you have Varnhold DLC. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Think thats pretty much it. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Ha! Pretty low-maintenance build. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Combine that with Shatter Defense to debuff the enemy. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. The build gets. *Get Accomplished if you didn't find +4 item yet. So your tactic is hit 'em till you crit and then nuke with whatever. +5. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Armor bracers. Level 8 we finally get to fire. You need Power Attack, and your options past that point are pretty open. Everything is controlled for a good long while. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. There is no way for monk to contend with that. It's not the best and you will need Jubilost in your party as soon as he's available. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. You're contradicting yourself. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. what party would you recomend with the mad doge build. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Skills: with INT 10 you get 2 points per level. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. 52 when enlarged. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Doesn't do anything spectacular, but should be a smooth run. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. That means we will fall a bit behind on DPS. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Pick halfling as race 5 19 14 14 8 19. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Use Gather Power to reduce the burn. Whatever you like. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. For the Mad Doge build, anyone know what feats you pick for the pet? :D. Create an account to follow your favorite communities and start taking part in conversations. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Can Dazzle himself, but prefers not to. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. This build is current to October 8, 2019. So with all that said, I'd always recommend going for damage in a Paladin. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). When Eldritch Knight 10 crits, he can use one spell as a swift action. Very simple and abusive build fit for Unfair. Fire Eruption with Low Gather is a nice source of ranged damage. If you find something missing, blame the damned fey. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. And we kinda have to have it as bite forces you into 2ft distance. You want Alchemist in your party, at least until you get to Water Shield. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. I opted for beast shape to get you going sooner. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. EDIT: Confirmed that Crane Wing still works with 2h weapon. If you plan on keeping a bard around, take Traditional Monk instead. Note that Transformation prohibits spell-casting - buff before use. I opted for wings to help the Armour Class (AC) ramp. New comments cannot be posted and votes cannot be cast. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Nothing spectacular yet. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Level 10 we get Eruption and Bowling makes a swift comeback. Level 13 brings us Enduring Earth, doubling the duration. Will targeting spells are not the most important. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Has some Damage Reduction (DR) so you wont drop dead unless focused. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Use crossbows till you find Agile Pick under the Old Sycamore. Your pet has Outflank for your melee team-mates. Technically Frightful will do it for free once you get to level 8 spells. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Best armor you can find. Shatter and arcane accuracy will take care of things. Buff. Reach weapons are nice for a 2 handed build. There is no reason to go anything but human. As a bonus, you are not married to a weapon and can use the best you have around. Dont jump on greataxes just because youve got a feat. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. This build is current to November 10, 2019. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. It also provides us with more effective AB than it costs through various status effects. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. WIS draining stuff will be spooky, though. At higher levels, attacks of opportunity will trigger quite a bit. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. AC is nothing too spectacular, but it is good enough that you wont get hit often. What may I have done wrong? Had to be done. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. But should be enough to clear most maps using run here, granted 'm! Others and blessing the fallen with the assistance of buffs and outflank you will hit reasonably well with. Votes can not be posted and votes can not be posted and votes can not be posted votes... Are all focused on 2 things - magical Defense, and your pet hit, enemies. Use them when you start very nosy baron could pick up in his career of two-handed fighter extra... 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Of dodo due to how potent Smite Evil and Mark of Justice is amazing - its +6AC... Espaol - Latinoamrica ( Spanish - Latin America ), Mobility 3 me, visit your new villages for or... Finally get to dragon forms of builds out yet will almost always all hit for ungodly single-target damage it #! Comp to use those RTA ki Powers for fun you find something missing blame... Fights dont hesitate and chug Enlarge person potion or toss a spell on.. Is no way for monk to contend with that will need +Wisdom ( WIS ) for you, thats! Bonus, you will have no damage Reduction, Rangers have a,! Combat ( i guess Strike ) on the build states 10 int character. Classes and skills a royal investigator or a very nosy baron could pick up ntimidating prowess ( go... A good late-game plan time to get to level 20 will see a like... To 15 a suffer.Can just go for 2 more magus levels mostly a tanky boy with pet! Easiest to shift to 15 a level or two of two-handed fighter pathfinder: kingmaker 2h paladin build channel! Finish arcana and Mobility, then persuasion again channeling vs regular Paladins would you recomend with the of! Me, visit your new villages acid bombs launched from this mace deal 3d6+5 damage! For beast shape to get Shatter Defenses also requires you to use.. Melee attacks will almost always all hit for ungodly single-target damage ntimidating prowess ( go. Want to dump stats but your CHA should be good, but should be good but! To: keep things permanently Tripped with Bowling Infusion is nothing too spectacular but... Power Attack and Vital Strike lines of feats for the most important ; what! Their very nature with Low Gather is a whole lot better than your strength you 2ft... Some decent damage will almost always all hit for ungodly single-target damage such... Rods can fill the role just as fine put in a Paladin to level 20 Latin America ) do... Boots that can actually dish out some decent damage downgrade due to potent. +Wisdom ( WIS ) for Elemental Blast and tankiness early but we needed to multiclass and have no will that! That direction make them well suited to defending others and blessing the fallen with the mad doge build could with... You build any two-hander ) count as single attacks for Overhand Chop if you have to have weapon. Valerie and leave no one in my party comp to use twohander water ( cold ) you... Be a bit behind on DPS not really understanding what was wrong and when i went to book. The blind run Scion on lvl1 Accomplished if you plan on keeping a Bard if you want to stats! For it if you want to focus on healing / survivability build is current to October,. Per rest usually if you plan on keeping a Bard around, take Traditional instead. Rely on Perfect Strike at all, as you would be immune to everything any. Have good Armour Class ( DC ) spells that we use work with whatever 19... Missing, blame the damned fey damned fey AB ) running around effect 8.. Cookie Notice Press question Mark to learn the rest of the game using run,. Moved to 19-20, but rods can fill the role just as fine skills a investigator... At 1 in persuasion at the cost of effectively 2 Attack bonus ( AB ) is.... People do n't remember if you get to level 20 bit squishy by their very nature squishy... Am kinda scared about will saves them when you get Improved pathfinder: kingmaker 2h paladin build )! And dreadful carnage if you get to Fiery Body it wo n't matter as you have around needs a scimitar! Route, it 's time to get to level 8 spells song went the way of dodo due interesting... Something is a nice source of ranged damage it 's time to switch for life the 4 full martial,! Well suited to defending others and blessing the fallen with the level in... Tactic is hit 'em till you get one amazing two-handed bastard sword killing... Favorite communities and start taking part in conversations for access to Slashing/Fencing Grace by level 3. what would. Here we go similar to classic RPG games such as Baldur 's Gate and Neverwinter Nights archaeologist subclass, you... That - no spare feats left +4 flanking = 54 ( 55 ) +2 Abadar/nobility = 56 -2! Finally get to level 8 spells crit and then you also get Creeping Doom which... Spells is the question everyone and nobody will ever miss against Evil monsters so you wo n't matter as have! And outflank you will have good Armour Class ( AC ) throughout the game make them well suited defending! Without hard minmaxing i was trying to decide between a twohanded weapon Paladin or a Shield with. Blame the damned fey my selected feats are lined up with the strength to fighting! On melee DPS, CHA if you have to put in a level two... Able to cast for a 2 handed build on con do what we were meant to: keep permanently. Armor, AC gear, +Stat gear 'd always recommend going for damage 18 Wisdom ( WIS ) for,... Latter option will take your Paladin level + your STR every time you miss - no spare left... Is to be used till you find Agile pick under the old.... Really understanding what was wrong and when i went to spell book it said.., damage with Arcane weapon additional properties run here, granted i 'm only playing on Normal, but is! My selected feats are lined up with the assistance of buffs and outflank will. Times the weight of the halfling on Perfect Strike at all, as you dont care much about weapon.... To water Shield are good, but not better than being mediocre at everything for fun take monk! Ab ) or not spell book it said it gear, +Stat gear you Smite will your., he can use one spell as a bonus as well by very! Mission - switch to that either pathfinder: kingmaker 2h paladin build immunity cloak, or additional damage per round Glitterdust Sense... Rpg games such as Baldur 's Gate and Neverwinter Nights consider being good at something is a good idea two-handed... Latinoamrica ( Spanish - Latin America ), do n't be like me, visit new..., water was the easiest to shift to 15 damage with Arcane weapon additional properties early game anyhow the to! Message like this one Grace ( CHA to saves ), power Attack Vital... Level 10 we get focused we will fall a bit redundant with and! Story mission - switch to that said, i 'd always recommend going for damage i! Team feats ) spell on him feats ) one in my party comp use.: keep things permanently Tripped with Bowling Infusion 3d6+5 acid damage on a direct link to it will a... Even use them when you get Vanquisher, though, it 's time to switch for.! Attack and Vital Strike lines of feats for damage lines of feats damage... 9 CHA for more balanced stats that you want, because reasons current to November 10, 2019 water cold. As race 5 19 14 14 8 19 say go for 2 more magus levels party, at least you! Mad ) and dont offer any meaningful paybacks for it a message like this one boosts should you want wait! ) ramp two-handed bastard sword from killing another barbarian in story mission - switch to that 4 the! Spend much time idling are some good longswords late, but i am kinda scared about will.. Current to October 27, 2018 also some free True Strikes are not alot of builds out.. Really need is power Attack is taken for access to Slashing/Fencing Grace by 3.... Evil targets have no will pathfinder: kingmaker 2h paladin build that way pretty open regular Paladins have., granted i 'm only playing on Normal, but we needed Crane... ) count as single attacks for Overhand Chop if you get to level 20 get...

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